peekabot Namespace Reference
Detailed Description
This file is part of peekabot.peekabot is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
peekabot is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
Classes | |
| class | Action |
| Abstract base class for all actions. More... | |
| class | ActionResult |
| class | ActionMonitor |
| Monitors the outcome of an aggregated action and reports it back to the proxy. More... | |
| class | ActionResultContainer |
Stores an ActionResult, of any type that can be serialized, deserialized and constructed by the the ActionResultFactory. More... | |
| class | AddGeneric |
| class | AddModel |
| class | AddOccupancyGrid2D |
| class | AddRobot |
| class | Assign |
| class | Bundle |
| An action that ensures that all actions added to it are executed in the same frame. More... | |
| class | DeregisterPseudonym |
| class | GetChildren |
| This action fetches the orientation of an object and returns it to the source proxy - it is not intended for usage by components other than the proxy. More... | |
| class | GetOrientation |
| This action fetches the orientation of an object and returns it to the source proxy - it is not intended for usage by components other than the proxy. More... | |
| class | GetPosition |
| This action fetches the position of an object and returns it to the source proxy - it is not intended for usage by components other than the proxy. More... | |
| class | GetTransformation |
| This action fetches the transformation of an object and returns it to the source proxy - it is not intended for usage by components other than the proxy. More... | |
| class | LoadScene |
| class | MonitorReport |
| Contains the outcome of an action executed in the server, which is then reported to back to the source proxy. More... | |
| class | MoveObjectRelative |
| class | NoOp |
| An action that does absolutely nothing. More... | |
| class | PanCamera |
| class | RearrangeObject |
| class | RegisterPseudonym |
| class | RemoveObject |
| class | RotateCamera |
| class | RotateObject |
| class | SetColor |
| class | SetDOFValue |
| Set the value of the given DOF. More... | |
| class | SetFOV |
| class | SetGridCentralAngle |
| class | SetGridSegments |
| class | SetGridType |
| class | SetLabelAlignment |
| class | SetLabelText |
| class | SetLayer |
| class | SetLineStyle |
| class | SetLineWidth |
| class | SetMetaName |
| class | SetName |
| class | SetOccupancyGrid2DCells |
| This action is used to set the coordinates of a object. More... | |
| class | SetOpacity |
| class | SetOrientation |
| Set the orientation of an object. More... | |
| class | SetOrthographic |
| class | SetPose |
| An action that merges the procedure for setting an object's position and orientation into one easy to use package. More... | |
| class | SetPosition |
| Sets the position of an object without affecting its orientation. More... | |
| class | SetRotation |
| class | SetScale |
| class | SetSensorData |
| class | SetTransformation |
| Set the model to parent transformation of an object, i.e. set its coordinate system. More... | |
| class | SetVertices |
| Action used to set or add coordinates of a vertex-based object. More... | |
| class | SetVisibility |
| class | SetZoomDistance |
| class | ViewportMove |
| class | ViewportRotate |
| class | Bumper |
| class | CameraObject |
| Class representing cameras in the scene. More... | |
| class | ChunkedBuffer |
| A dynamically growing buffer that grows in large chunks. More... | |
| class | DOF |
| An interface for providing a robot with a degree of freedom, in a way that's convinient to work with for the the users of both the server and proxy library. More... | |
| class | DefaultFactoryError |
| Default error policy for object factories. More... | |
| class | Factory |
| A generic and flexible object factory implementation. More... | |
| class | FactoryInformer |
| class | GenericResult |
| An action result class that can be used to transmit basic peekabot types. More... | |
| class | CubeObject |
| Class representing the cube geometric primitive. More... | |
| class | CylinderObject |
| Class representing the cylinder geometric primitive. More... | |
| class | SphereObject |
| Class representing the sphere geometric primitive. More... | |
| class | CircleObject |
| Class representing the circle geometric primitive. More... | |
| class | PolyLineObject |
| Class representing the polyline geometric primitive. More... | |
| class | PolygonObject |
| class | GridObject |
| A grid object. More... | |
| class | GroupObject |
| Class representing a group of other objects. More... | |
| class | HandlerInformer |
| class | IDAllocator |
| Generic ID allocator interface. More... | |
| class | DefaultIDAllocator |
| class | IDTranslationTable |
| class | JointDOF |
| A rotational joint DOF. More... | |
| class | Label |
| A text label primitives, for showing orientable, scalable labels. More... | |
| class | LineBased |
| An abstraction of objects in the scene that are scalable. More... | |
| class | LineCloud |
| Primitive for efficient representation of line clouds. More... | |
| class | Log |
| A class for logging messages to file. More... | |
| class | Matrix4 |
| class | Message |
| A message class used to pass around information that's to be shown to the user or logged. Typically carries error or information messages. More... | |
| class | MessageFormatter |
An interface providing methods for formatting messages, i.e. turning a Message object into a string. More... | |
| class | MessageHub |
| A facility for subscribing to and publishing messages of various types - debug and client messages, for example. More... | |
| class | ModelObject |
| Class representing externally modeled objects in the scene. More... | |
| class | ObjectIDTranslator |
| class | ObjectVisitor |
| Interface for visitors of SceneObject derived classes. More... | |
| class | OccupancyGrid2D |
| class | PathIdentifier |
| PathIdentifier is an auxillary class that provides a single interface for referring to objects in the scene tree, independent of whether the underlying identifier is an ObjectID, a path or a mixture of a path and an object ID. More... | |
| class | PointCloud |
| Primitive for efficient representation of point clouds. More... | |
| class | PointSetObject |
| Class representing cameras in the scene. More... | |
| class | PrintfFormatter |
| A MessageFormatter providing flexible formatting options similar in form and function to what's provided by C's printf function. More... | |
| class | PseudonymCatalog |
| class | Rangefinder |
| A sensor data interpreter class for laser rangefinders. More... | |
| class | RendererRelay |
| Traps graphical changes to the scene and forwards the information to the renderer. More... | |
| class | RobotObject |
| A SceneObject subtype that models robots. More... | |
| class | ScalableObject |
| An abstraction of objects in the scene that are scalable. More... | |
| class | SceneFileLoader |
| class | SceneObject |
| The base object class. More... | |
| class | SceneTree |
| class | SceneTreePtr |
| class | TheSceneTree |
| class | ScopedHandler |
| XML input handler class that organizes handler methods by scopes corresponding to the hierarchical levels in the XML document. More... | |
| class | ScopedMap |
| Map for storing dynamic variables of arbitrary type, whose value can be overridden in local scopes. More... | |
| class | Sensor |
| Represents a sensor data interpreter for a specific type of sensor. More... | |
| class | SensorFactory |
| class | SensorObject |
| Class representing robot sensors. More... | |
| class | DeserializationInterface |
| An interface for reading binary data independent of their byte order. It's independent of the underlying data source. More... | |
| class | Serializable |
| class | SerializableFactory |
| class | SerializationInterface |
| An interface for writing binary data in a format compatible with DeserializationBuffer. It's independent of the underlying data source. More... | |
| struct | Fixture |
| class | ServerActuator |
| class | ServerExecutionContext |
| class | Singleton |
| class | SnapshotWriter |
| class | Subscriber |
| An interface that can be implemented to gain message recieving capability, as in messages published by a MessageHub. More... | |
| class | TrackDOF |
| A linear displacement DOF. More... | |
| struct | SourceID |
Describes the id and type of an Action generator. More... | |
| struct | RGBColor |
| A dumb RGB color struct. More... | |
| struct | RGBAColor |
| struct | Opacity |
| The type used to describe opacity for objects throughout the application. More... | |
| class | Vector3 |
| class | Vector4 |
| A four dimensional vector class. More... | |
| class | Vector2 |
| A two dimensional vector class. More... | |
| class | VertexObject |
| class | XercesParser |
| An implementation of the XMLParser interface using the Xerces-C++ library. More... | |
| class | XMLHandler |
| Base class for handling SAX2 XML parsing events. More... | |
| class | XMLParser |
| Interface for SAX2 XML parsers. More... | |
| class | XMLParserFactory |
Typedefs | |
| typedef DeserializationInterface | DeserializationBuffer |
| typedef SerializationInterface | SerializationBuffer |
| typedef boost::posix_time::ptime | Timestamp |
| typedef AddGeneric< CameraObject > | AddCamera |
| typedef AddGeneric< CircleObject > | AddCircle |
| typedef AddGeneric< CubeObject > | AddCube |
|
typedef AddGeneric < CylinderObject > | AddCylinder |
| typedef AddGeneric< GridObject > | AddGrid |
| typedef AddGeneric< GroupObject > | AddGroup |
| typedef AddGeneric< Label > | AddLabel |
| typedef AddGeneric< LineCloud > | AddLineCloud |
| typedef AddGeneric< PointCloud > | AddPointCloud |
| typedef AddGeneric< PolygonObject > | AddPolygon |
| typedef AddGeneric< SphereObject > | AddSphere |
| typedef Assign< CameraObject > | AssignCamera |
| typedef Assign< CircleObject > | AssignCircle |
| typedef Assign< CubeObject > | AssignCube |
| typedef Assign< CylinderObject > | AssignCylinder |
| typedef Assign< DOF > | AssignDOF |
| typedef Assign< GridObject > | AssignGrid |
| typedef Assign< GroupObject > | AssignGroup |
| typedef Assign< Label > | AssignLabel |
| typedef Assign< LineBased > | AssignLineBased |
| typedef Assign< LineCloud > | AssignLineCloud |
| typedef Assign< ModelObject > | AssignModel |
| typedef Assign< OccupancyGrid2D > | AssignOccupancyGrid2D |
| typedef Assign< PointCloud > | AssignPointCloud |
| typedef Assign< PolygonObject > | AssignPolygon |
| typedef Assign< RobotObject > | AssignRobot |
| typedef Assign< ScalableObject > | AssignScalable |
| typedef Assign< SensorObject > | AssignSensor |
| typedef Assign< SphereObject > | AssignSphere |
| typedef Assign< VertexObject > | AssignVertexBased |
|
typedef Singleton < atl::ActionTransporter > | TheActionTransporter |
|
typedef Singleton < conf::Configuration > | TheConfiguration |
|
typedef Singleton < IDTranslationTable > | TheIDTranslationTable |
| typedef Matrix4< real_unit > | Matrix4ru |
| typedef Matrix4< real32 > | Matrix4f |
| typedef Matrix4< real64 > | Matrix4d |
| typedef Matrix4ru | Matrix4r |
| The Matrix type used internally in the render engine. (deprecated). | |
| typedef Singleton< MessageHub > | TheMessageHub |
| A singleton for accessing a the message hub used by all, as there should be only a single, shared message hub. | |
| typedef Singleton< RendererRelay > | TheRendererRelay |
| typedef Singleton< SensorFactory > | TheSensorFactory |
|
typedef Singleton < SerializableFactory > | TheSerializableFactory |
| typedef Singleton< ServerActuator > | TheServerActuator |
| typedef float | real32 |
| 32 bit real number type. | |
| typedef double | real64 |
| 64 bit real number type. | |
| typedef real32 | real_unit |
| The type used for real numbers throughout the application. | |
| typedef uint32_t | ObjectID |
| Type for uniquely identifying each object in the scene. | |
| typedef Vector3< real_unit > | Vector3ru |
| typedef Vector3< real32 > | Vector3f |
| typedef Vector3< real64 > | Vector3d |
| typedef Vector3< real_unit > | Vector3r |
| The Vector type used internally in the render engine. | |
| typedef Vector4< real_unit > | Vector4ru |
| typedef Vector4< real32 > | Vector4f |
| typedef Vector4< real64 > | Vector4d |
| typedef Vector4< real_unit > | Vector4r |
| The Vector type used internally in the render engine. | |
| typedef Vector2< float > | Vector2f |
Enumerations | |
| enum | MessageType { CLIENT_MESSAGE = 0, INFO_MESSAGE = 1, WARNING_MESSAGE = 2, ERROR_MESSAGE = 3, DEBUG_MESSAGE = 4, LOG_MESSAGE = 5 } |
| Enumerates all the different categories that a message can be of. More... | |
| enum | { INVALID_ID = 0, ROOT_OBJECT_ID = 1, DEFAULT_CAMERA_OBJECT_ID = 2, FIRST_UNRESERVED_ID = 100 } |
| enum | NameConflictPolicy { FAIL_ON_CONFLICT, AUTO_ENUMERATE_ON_CONFLICT, REPLACE_ON_CONFLICT, ALIAS_ON_CONFLICT } |
| The different actions peekabot can take to resolve a name conflict. More... | |
| enum | LineStyle { LINE_STYLE_SOLID = 0xFFFF, LINE_STYLE_DOTTED = 0x8888, LINE_STYLE_DASHED = 0xFF80, LINE_STYLE_DASH_DOT = 0xFF88, LINE_STYLE_DASH_DOT_DOT = 0xFE44 } |
| enum | GridType { REGULAR_GRID = 0, RADIAL_GRID = 1, ANGULAR_GRID = 2 } |
| enum | TextAlignment { ALIGN_LEFT = 0, ALIGN_RIGHT = 1, ALIGN_CENTER = 2 } |
Functions | |
| template<class T> | |
| T * | switch_byte_order (T *p, const size_t element_count) |
| : Converts indata from LE or BE to BE or LE respectively. | |
| const SourceID | GUI_SOURCE_ID (SourceID::GUI_ID, SourceID::SERVER) |
| const SourceID | NOBODY_SOURCE_ID (SourceID::NOBODY_ID, SourceID::SERVER) |
| void | init () |
| void | cleanup () |
| template<class T> | |
| std::ostream & | operator<< (std::ostream &os, const Matrix4< T > &m) |
| template<class T> | |
| SerializationInterface & | operator<< (SerializationInterface &ar, const Matrix4< T > &x) |
| template<class T> | |
| DeserializationInterface & | operator>> (DeserializationInterface &ar, Matrix4< T > &x) |
| SerializationInterface & | operator<< (SerializationInterface &ar, const PathIdentifier &path_ident) |
| DeserializationInterface & | operator>> (DeserializationInterface &ar, PathIdentifier &path_ident) |
| template<class T> | |
| SerializationInterface & | operator<< (SerializationInterface &ar, const std::vector< T > &x) |
| template<class T> | |
| DeserializationInterface & | operator>> (DeserializationInterface &ar, std::vector< T > &x) |
| template<class T> | |
| SerializationInterface & | operator<< (SerializationInterface &ar, const std::list< T > &x) |
| template<class T> | |
| DeserializationInterface & | operator>> (DeserializationInterface &ar, std::list< T > &x) |
| template<class T> | |
| SerializationInterface & | operator<< (SerializationInterface &ar, const std::set< T > &x) |
| template<class T> | |
| DeserializationInterface & | operator>> (DeserializationInterface &ar, std::set< T > &x) |
| template<class K, class V> | |
| SerializationInterface & | operator<< (SerializationInterface &ar, const std::map< K, V > &x) |
| template<class K, class V> | |
| DeserializationInterface & | operator>> (DeserializationInterface &ar, std::map< K, V > &x) |
| DeserializationInterface & | operator>> (DeserializationInterface &ar, std::string &str) |
| template<class U, class V> | |
| SerializationInterface & | operator<< (SerializationInterface &ar, const std::pair< U, V > &x) |
| template<class U, class V> | |
| DeserializationInterface & | operator>> (DeserializationInterface &ar, std::pair< U, V > &x) |
| SerializationInterface & | operator<< (SerializationInterface &ar, const std::string &str) |
| void | set_nonblocking (SocketType sock) |
| void | sockets_init () |
| void | sockets_cleanup () |
| std::ostream & | operator<< (std::ostream &os, const RGBColor &color) |
| std::ostream & | operator<< (std::ostream &os, const RGBAColor &color) |
| std::ostream & | operator<< (std::ostream &os, const Opacity &x) |
| SerializationInterface & | operator<< (SerializationInterface &ar, const RGBColor &x) |
| DeserializationInterface & | operator>> (DeserializationInterface &ar, RGBColor &x) |
| SerializationInterface & | operator<< (SerializationInterface &ar, const RGBAColor &x) |
| DeserializationInterface & | operator>> (DeserializationInterface &ar, RGBAColor &x) |
| SerializationInterface & | operator<< (SerializationInterface &ar, const Opacity &x) |
| DeserializationInterface & | operator>> (DeserializationInterface &ar, Opacity &x) |
| template<class T> | |
| Vector3< T > | operator* (T scalar, const Vector3< T > &v) |
| template<class T> | |
| Vector4< T > | operator* (T scalar, const Vector4< T > &v) |
| template<class T> | |
| Vector2< T > | operator* (T scalar, const Vector2< T > &v) |
| template<class T> | |
| std::ostream & | operator<< (std::ostream &os, const Vector3< T > &v) |
| template<class T> | |
| std::ostream & | operator<< (std::ostream &os, const Vector4< T > &v) |
| template<class T> | |
| std::ostream & | operator<< (std::ostream &os, const Vector2< T > &v) |
| template<class T> | |
| SerializationInterface & | operator<< (SerializationInterface &ar, const Vector3< T > &x) |
| template<class T> | |
| DeserializationInterface & | operator>> (DeserializationInterface &ar, Vector3< T > &x) |
| template<class T> | |
| SerializationInterface & | operator<< (SerializationInterface &ar, const Vector4< T > &x) |
| template<class T> | |
| DeserializationInterface & | operator>> (DeserializationInterface &ar, Vector4< T > &x) |
| template<class T> | |
| SerializationInterface & | operator<< (SerializationInterface &ar, const Vector2< T > &x) |
| template<class T> | |
| DeserializationInterface & | operator>> (DeserializationInterface &ar, Vector2< T > &x) |
Variables | |
| const SourceID | GUI_SOURCE_ID |
| const SourceID | NOBODY_SOURCE_ID |
| const uint32_t | NUMBER_OF_LAYERS = 16 |
| Constant setting the number of visibility layers supported. | |
Typedef Documentation
| typedef uint32_t ObjectID |
Type for uniquely identifying each object in the scene.
Each object is assigned a unique ObjectID upon creation, and keeps it until the object is destroyed, after which the ObjectID may be assigned to another object. There are three reserved ObjectIDs that have special meaning:
- ObjectID 0 - This simply means no object at all, and is sometimes returned by certain functions to indicate failure.
- ObjectID 1 - This is the ID of the root of the SceneTree, which is automatically created at startup and can never be deleted.
- ObjectID 2 - This is the ID of the default camera, which is created along with the root node at startup, and cannot be deleted.
Enumeration Type Documentation
| enum MessageType |
Enumerates all the different categories that a message can be of.
- Enumerator:
| enum NameConflictPolicy |
The different actions peekabot can take to resolve a name conflict.
Manually ensuring that all paths are globally unique can be quite cumbersome. To make your life easier peekabot can often automatically resolve name conflicts for you if you ask it to - this applies to SceneObject::attach() and all proxy add methods, for example.
- Enumerator:
Function Documentation
| T* peekabot::switch_byte_order | ( | T * | p, | |
| const size_t | element_count | |||
| ) | [inline] |
: Converts indata from LE or BE to BE or LE respectively.
- Parameters:
-
p The array of data to be converted. element_count The number of elements in the parray.
- Returns:
- A pointer to the modified array.