Proxy class used to add and manipulate 3D occupancy grids. More...

Public Member Functions | |
| OccupancyGrid3DProxy (OccupancyGrid3DProxy &p) | |
| OccupancyGrid3DProxy & | operator= (const OccupancyGrid3DProxy &p) |
| OccupancyGrid3DProxy & | operator= (const OccupancyGrid3DProxyBase &p) |
| DelayedDispatch | assign (const ObjectProxyBase &p) |
| DelayedDispatch | assign (PeekabotClient &client, const std::string &path) |
| DelayedDispatch | assign (const ObjectProxyBase &parent, const std::string &rel_path) |
| DelayedDispatch | add (PeekabotClient &client, const std::string &path, float cell_xy_size, float cell_z_size, NameConflictPolicy conflict_policy=AUTO_ENUMERATE_ON_CONFLICT) |
| Add a 3D occupancy grid to the scene. | |
| DelayedDispatch | add (const ObjectProxyBase &parent, const std::string &name, float cell_xy_size, float cell_z_size, NameConflictPolicy conflict_policy=AUTO_ENUMERATE_ON_CONFLICT) |
| Add a 3D occupancy grid to the scene. | |
Proxy class used to add and manipulate 3D occupancy grids.
Cells in the occupancy grid are addressed by coordinates, rather than indices.
// Add an occupancy grid to the scene peekabot::OccupancyGrid3DProxy og; og.add(client, "root.og", 0.2); // Set a bunch of cells peekabot::OccupancySet3D cells; cells.set_cell(7.2, 9.8, 2.3, 0.5); cells.set_cell(7.4, 9.8, 2,5, 0.4); cells.set_cell(7.6, 10.0, 2.5, 0.55); og.set_cells(cells);
| DelayedDispatch add | ( | PeekabotClient & | client, | |
| const std::string & | path, | |||
| float | cell_xy_size, | |||
| float | cell_z_size, | |||
| NameConflictPolicy | conflict_policy = AUTO_ENUMERATE_ON_CONFLICT | |||
| ) |
Add a 3D occupancy grid to the scene.
Adds a occupancy grid to the scene at the given path and assigns the proxy to point to it. If an object already exists at the given path the outcome is governed by conflict_policy.
| path | The path where the object will be added, including the name of the object. | |
| cell_size | The length of the sides, in meters, of the (square) occupancy grid cells. | |
| conflict_policy | Determines how name conflicts are handled. |
| DelayedDispatch add | ( | const ObjectProxyBase & | parent, | |
| const std::string & | name, | |||
| float | cell_xy_size, | |||
| float | cell_z_size, | |||
| NameConflictPolicy | conflict_policy = AUTO_ENUMERATE_ON_CONFLICT | |||
| ) |
Add a 3D occupancy grid to the scene.
Adds a occupancy grid with the given name under the the object referred to by parent and assigns the proxy to point to it. If an object already exists at the given path the outcome is governed by conflict_policy.
| parent | The parent under which the object will be added. | |
| name | The name to assign to the created object. | |
| cell_size | The length of the sides, in meters, of the (square) occupancy grid cells. | |
| conflict_policy | Determines how name conflicts are handled. |
| DelayedDispatch assign | ( | PeekabotClient & | client, | |
| const std::string & | path | |||
| ) |
Assign the proxy to the object with the given path.
| client | The client to use for this proxy. | |
| path | The path of the object in the peeakbot scene. |
| DelayedDispatch assign | ( | const ObjectProxyBase & | parent, | |
| const std::string & | rel_path | |||
| ) |
Assign the proxy to the object with the given parent and name.
| parent | The parent of the object referred to by name. | |
| rel_path | The path of the object, relative the parent object, to assign this proxy to. |
| DelayedDispatch assign | ( | const ObjectProxyBase & | p | ) |
Upcast and assign from another proxy.
If the object pointed to by p is not of compatible type, the assignment will fail and subsequent operations performed on the proxy will fail.
1.7.1